This is part 3 of a three-part series on the fundamental characteristics of the real-time Web.
In part 1 and part 2, we looked at how the real-time Web is a new form of communication, creates a new body of content, is real time, is public, and has an explicit social graph associated with it. A final characteristic of the real-time Web is that it carries with it an implicit model of federation.
A number of sources both generate and consume real-time streams. As a result, many of these new companies are becoming communication carriers, passing their users' real-time threads through their networks to other networks. This is more than simply being open (i.e. more than allowing data to be imported and exported). Just as in shipping and transportation and other communication industries before it (telephone, Internet packets, and email, to name a few), the real-time Web is developing a federated model of transmission whereby companies formally or tacitly agree to facilitate transmission and perform actions on behalf of end-users within the eco-system.
It's hard to say whether this model has arisen because of a conscious strategic effort to build a new industry, or because building a fully closed world would have required just too many resources, or because of a collective effort among business friends and acquaintances to develop open products and open interactions so that cool new things could be created. It's probably a combination of all three, but considering the history of the people at Twitter and FriendFeed (Paul Buchheit, one of FriendFeed's founders, is credited with coining Google's unofficial "Don't be evil" slogan), the open and cool factors are probably a big part of the equation.
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